![]() With the 50s-era Aperture Science locales, were you paying homage to Bioshock and Fallout? Or was there another reason that you chose that time and style for a look into Aperture’s past?Įrik: It wasn’t officially an homage to Bioshock–unfortunately, because of the immense amount of time to make games, I haven’t actually played through all of Bioshock. We needed someplace for her to go, so it wouldn’t be the same character arc for her as in Portal 1. ![]() And we didn’t want to retread GlaDOS for another 10 hours of her being the villain. Any characters gets more interesting when you get to see how they would act if they were the villain. It’s just more interesting when you get to see a character become villainous. I would say we are pro-technology at Valve. Erik: Probably not–I would argue Wheatley has the best intentions and the GlaDOS chassis turned him evil–the mad power rush.
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